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Soluna

[2024] NFLHC Gameplan

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More Expansion Options may be added but these are the ones I've already added. This should add something that I felt has been missing for a long time.

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Yes. This is the way.

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3 minutes ago, Soluna said:

Wide Receiver Pass

 

Kessler time

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This should also help you use older players or injury prone players more easily by being able to rotate them into the lineup if they're second on the depth chart.

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oh my god

 

oh my GOD yes

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3 minutes ago, Soluna said:

This should also help you use older players or injury prone players more easily by being able to rotate them into the lineup if they're second on the depth chart.


thank you jesus

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Rotation on a line previously kicked in if a player reached a random value between 20-30% fitness level. Now the engine will try to not have anyone go beyond 40-45% or when the overall skill starts being affected (this is variable depending on weather and some other factors).

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How often are these extra plays called? For example if I add fake spike will the team go out of their way to call it or only do it when/if it makes sense

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5 minutes ago, Emperor said:

How often are these extra plays called? For example if I add fake spike will the team go out of their way to call it or only do it when/if it makes sense

 

Only when necessary or reasonable, it's not going to spam it frequently.

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Please tell me this is alos coming to the CFB side of things too?

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This is a massive improvement 

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41 minutes ago, Soluna said:

Added triple option

You had my curiosity, but now you have my attention

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Play action though.

1 hour ago, Soluna said:

Run-Pass Option - uses RPO with compatible gameplans.

Will there be a set list of gameplans that apply? Sorry if I missed it somewhere.

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1 hour ago, Soluna said:

Changes summary: Added triple option and expanded gameplan options

 

Core Gameplan Information

  Hide contents

Primary Offensive Schemes:

Primary offensive schemes are the base set of your offense. Changing these during regular season weeks will cause negative effects to the team.

Smash Mouth - Almost entirely run oriented - plays off of good TEs and FBs.
Smash Mouth 2RB

Wing T - Frequent run/ medium pass - requires a mix of run and pass blocking o-line.

Wing T 2RB

Wishbone - Frequent run/medium pass - requires a strong traditional full back and strong blocking tight ends. (Triple Option base formation)

Wishbone 2RB

Triple Option - Frequent run/medium pass - requires two running backs

Flexbone - Balanced run/pass - uses a second RB, prefers scrambling QBs, and is a more option oriented version of the Wishbone. (Triple Option base formation)

Flexbone 2RB
Option - Balanced run/pass - requires a high skill Scrambling QB and good offensive line

Option 2RB

Pistol - Balanced run/pass but focused on moving - works well with any RB and a scrambling QB
Pistol 2RB
Spread - Balanced run/pass with a large amount of misdirection plays - works best with good skill players and a not quite as good o-line

Spread Option - Balanced run/pass - Combination of above two playbooks - works well with scrambling QB and high skill WR
Pro Style - Frequent pass/ medium run - require a mix of pass and run blocking o-line
Trick Plays - Frequent pass/ medium run with a large amount of trick plays - can be played with most characteristics and is high risk/ high reward
Vertical Offense - Mostly pass/ some run - requires a power RB and a pocket passer
Air Raid - Mostly pass/ some run - shotgun based offense with 4 WR and 1 RB
West Coast - Mostly pass - plays off of good pocket QB and WR play

Empty Backfield/5 Wide - All pass, no running back in play. Required 5 depth at receiver.

 

Secondary Offensive Schemes:

Secondary offensive schemes take the place of "more pass vs more run". This is the secondary base offense that your team will go into to play against the strengths of the opponent that you yourself have scouted. These can be changed weekly with no penalty. You may only choose a secondary offensive scheme that is up to three formations from your base primary offense in either direction in the above listing of formations. 2RB sets do not count in this.

 

Primary Defensive Schemes:

Primary defensive schemes are the base set of your defense. Changing these during a regular season week will cause massive negative effects to the team.

4-3

3-4

 

Secondary Defensive Schemes:

Secondary defensive schemes take the place of "play the pass vs play the run". This is the secondary base defense that your team will go into to play against the strengths of the opponent that you yourself have scouted. These can be changed weekly with no penalty.

Dime

Nickel

2-5

4-4

5-2

5-3

6-2

Goal Line

 

Coaching:

Play-Calling: Aggressive or Neutral or Conservative

Physical Aggressiveness: Aggressive or Neutral or Conservative

 

Quarterback:

Tempo: Normal or Hurry Up

Huddle: Normal or None

Length of Passes: Short to Intermediate or Intermediate, Vertical, Deep

Position: Under Center or Pistol or Shotgun

Passing Risk: Quick Release or Balanced or Wait for Opening

Target: Linebackers or Cornerbacks or Safeties

Timing: Predetermined Location or Predetermined Break

 

Running Back(s):

Rushing: Predominantly Inside or Balanced or Predominantly Outside

Rushing Risk: Wait for Hole or Balanced or Follow Lead Blockers

 

Receivers:

Style: Route Tree or Group Assigned

 

Offensive Line:

Type: Man Blocking or Zone Blocking

 

Defensive Gameplan:

Nose Tackle: Use or None

Blitzing: Wide or Normal or Crash

Blitzing Balance: Predominantly Ends or Both or Predominantly Outside Linebackers

Pass Coverage Linebackers: Man Coverage or Split Coverage or Zone Coverage

Cornerbacks: Man Coverage or Press Coverage or Zone Coverage

Safeties: Man Coverage or Split Coverage or Zone Coverage

Offensive Blowout (winning):
Pull QB in blowout: Yes or No
Pull RB in blowout: Yes or No

 

Defensive Blowout (losing):

Pull QB in blowout: Yes or No
Pull RB in blowout: Yes or No
Always go for 4th Down: Yes or No
Kick FGs: Yes or No

Formatted Base Gameplan

  Reveal hidden contents

Example Base Gameplan

  Hide contents

Gameplan | FLEXBONE 2RB - WING T - 3-4 - 2-5

Coaching & Blowouts | Aggressive - Aggressive --- Yes - No --- Yes - Yes - No - No

Offense | Hurry Up - None - Short to Intermediate - Shotgun - Wait for Opening - Linebackers - Predetermined Location --- Predominantly Inside - Wait for Hole --- Route Tree --- Man Blocking

Defense | None - Wide - Both - Split Coverage - Man Coverage - Zone Coverage

Expansion Gameplan Information (Optional)

  Hide contents

In addition to the above required gameplan you may use any of the below options attached to the end of the gameplan to make them available for the game. The system will use them when appropriate (eventually will add that you can define conditions) as is listed in your gameplan.

 

To add them on add "Expanded Gameplan Options" in the next line after defense, then list whichever ones you choose in the line after that, seperated by commas. There's inherent risk to each and you might require more skilled personnel to properly execute some of them.

 

Run-Pass Option - uses RPO with compatible gameplans.

Rotate RB

Rotate WR

Rotate TE

Rotate OT

Rotate OG

Rotate DE

Rotate DT

Rotate ILB

Rotate OLB

Rotate CB

Rotate FS

Rotate SS

Fake Punt

Fake Field Goal

Jet Sweep

End-Around

Reverse

Play-Action Pass

Draw

Halfback Pass

Wide Receiver Pass

Flea Flicker

Reverse Flea Flicker

Fake Spike

Expansion Gameplan Usage Example

  Reveal hidden contents

 

The expansions are gonna be so awesome and fun to experiment with

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Thanks for the additions.

 

Just for clarification, will rotating players, simply rotate them, or use them more situationally?

 

For example, I'd love to have 1 DT be on the field more for running downs and the other more in passing situations.  Rotating my DTs accomplishes this, or it's just that both play, and it's not based on the situation?

 

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Is it my birthday already?!!?! I LOVE new game plan options!!! 
 

Depth also becomes more important now, and smarter usage of aging players. 
 

Dreaming of all the extra uses for TMac...

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21 minutes ago, bingo415 said:

Is it my birthday already?!!?! I LOVE new game plan options!!! 
 

Depth also becomes more important now, and smarter usage of aging players. 
 

Dreaming of all the extra uses for TMac...

TMac RPOs would be amazing

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Not that it is a terribly difficult concept, but I found this to be a good primer on end-arounds vs. sweeps. https://www.windycitygridiron.com/2014/11/5/7132567/football-101-difference-between-a-jet-sweep-an-end-around-reverse

 

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Oh the possibilities.. Allen Taylor, Troy White, Marshawn Miller RPO's..

 

Is AT going to hand it off to White? Keep it himself? Nope, he hands it off to Michael Hawkins streaking behind the LOS for a Jet Sweep instead.

 

Also, I LOVE the idea of rotational players, especially D lineman with our mixed personnel.

 

This not only changes gameday strategy, but draft strategy, roster construction/MGMT and will certainly change relative positional values.

 

I'M NOT SURE WHAT TO DO WITH MY HANDS

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28 minutes ago, D Stack said:

Oh the possibilities.. Allen Taylor, Troy White, Marshawn Miller RPO's..

 

Is AT going to hand it off to White? Keep it himself? Nope, he hands it off to Michael Hawkins streaking behind the LOS for a Jet Sweep instead.

 

Also, I LOVE the idea of rotational players, especially D lineman with our mixed personnel.

 

This not only changes gameday strategy, but draft strategy, roster construction/MGMT and will certainly change relative positional values.

 

I'M NOT SURE WHAT TO DO WITH MY HANDS

 

I debated calling this update the Eagles Buff Update

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This information has been added to the NFLHC Megapost

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Added by request: Run-Pass Option QB Keeper

 

Will take me another week or so to add probably but this doesn't start until 2024 anyway.

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Someone recreate the 1971 Dallas Cowboys QB rotation fiasco?

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Adding two more by another request:

 

Use Defensive Tackle at Goal Line (Pass)

Use Defensive Tackle at Goal Line (Run)

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